Title: Choose-Your-Own-Fate Adventure Book Batman: Super-Villains Strike
Author: Michael Teitelbaum
May Contain Spoilers
Batman’s instincts tell him that Catwoman, The Riddler, Mr. Freeze, and Poison Ivy are all involved. But how could that be? They are all behind bars at Arkham Asylum. Batman knows these super-villains would never agree to work together…or would they?
Is a copycat criminal to blame? How could one person be in all these places at once? Follow the clues with Batman and then make your own choices for how the story will go. Can you help Batman solve this mystery? Will you be able to put the criminal—or criminals—behind bars and save Gotham City from chaos?
These DC Super Hero “interactive” stories will incorporate fabulous DC art along with puzzles and games to guide the reader through multiple outcomes of the story. The puzzles and games will appear at random chapter endings providing clues to help the reader decide where to go next. Familiar interactive elements, for readers otherwise absorbed with online games and other digital devices, these original concept books will add a new level of excitement and challenge for the reader.
I received this unsolicited Choose-Your-Fate Adventure Book, and since I am a big fan of both Batman and choosing your own fate, I sat down with it and put the book through its paces. Intended for readers 7 – 10, Batman: Super-Villains Strike keeps poor Batman on his toes from the first page. Four of the most dangerous criminals in the world are committing crimes in Gotham City, even though you, as Batman, are certain they are all still behind bars in Arkham Asylum. Dodging one villain after another, you are desperate to catch Catwoman, Poison Ivy, Mr Freeze, and The Riddler red-handed and hustle them back to their jail cells.
While I love the concept of these choose your own adventure books, I am not fond of the execution of this one in particular. The continuity is not smooth, and there were several paths I traveled along that jerked me from one location to another with no explanation, and worse, from one villain encounter to another without regard to events in the chapter I launched off from. Several times I was chasing after Catwoman, picked a path, and was suddenly pondering riddles from The Riddler, even though I hadn’t encountered him previously in my adventures. I didn’t even know he was out of jail yet. This was frustrating when it happened.
To assist me in my crime-fighting journey, there are several puzzles that I had to solve that added variety to the adventure. Word searches, mazes, and scrambled words gave the book a more interactive feel. I enjoyed these little brain teasers, and would have liked to see more of them.
One thing I didn’t like was having to search for chapter numbers. I wish instead that I had been directed to a specific page number, instead of the numbered chapters.
Continuity issues aside, this book will keep younger readers occupied during wait times or trips in the car. Just don’t be surprised if they ask you where The Riddler or Poison Ivy suddenly came from!
Review copy provided by publisher