May Contain Spoilers
Man, Garo took out so many of the heroes it’s shocking! The entire Tank-Top team, including Tank-Top Master, Mumen Rider, and even poor Charanko. This guy is on fire! Who is going to stop him? (Well, duh!) When is he going to be stopped? How many other heroes is he going to take down before Saitama delivers his one-punch of oblivion?
Garo is having a fine old time working his way down the hero association’s hero list. It seems that nobody can stop him. Getting his next target from a kid’s Hero Guide, he’s eager to take on King, because he’s the strongest. Or so everyone thinks, not realizing that King is really a game otaku with hikkimori tendencies. He hates confrontation, he is only a Class-S hero because he is consistently in the wrong place at the wrong time, and he is shaking in his shoes. Please don’t let that nightmare Garo get ahold of me! I don’t really feel much pity for King, because he is gaming the system so well. Sure, I’ll cash those paychecks you keep sending my way, and continue to take the credit for defeating monsters that I most certainly did not.
Saitama goes and visits the fallen heroes in order to get some intel on Garo. Tank-Top Master gives him the best info so far. Garo is a trained martial artist! Woah! We know this. Master Bang was his teacher, and Garo, bored with training, decided he’d had enough. He admires the monsters too much to try to defeat them anyway. He is going to go on a hero destruction mission. And he is doing so well, knocking the heroes over like dominos!
Saitama decides he needs to fight a few martial artists before he faces off with Garo. Just his luck, Charanko was entered in a martial arts competition, and obvious, since he’s in traction, he can’t use his ticket. So he gives it to Saitama, on the condition that he not pretend to be Charanko and enter into the fighting. When he learns what the prize is, Saitama can’t hear anything but dollar signs.
This was another fun volume. Garo continues to pummel the snot out of the heroes, with little effort. When a chance encounter causes Saitama to mistake Garo for a street thief, Garo gets a taste of his own medicine, but Saitama is too clueless to realize who he is. Sigh. I guess I don’t want the story arc to end too quickly, and Saitama hasn’t even made it to the competition yet. So onward we go.
I loved the battle between Metal Bat and the gross insect monsters. The visuals were incredible. The art is so much fun, and the pacing of the story keeps you reaching for one volume after another. If I have any complaints about this volume, it’s that the main storyline gets a little shortchanged. On my Kindle, it was at 64% when we get three back to back bonus manga. While I wanted more of the main story, these were amusing shorts featuring some of the other heroes in ridiculous situations.
Grade: 4 stars
Review copy borrowed from my local library
About the book:
Hero hunter Gato intensifies his onslaught, so of course Saitama decides now is the perfect time to join a combat tournament. Meanwhile, Class-S hero Metal Bat takes an assignment guarding a Hero Association executive and his son, and before long trouble appears!